[EOS] create session cannot be fine on portal and not able to join session.

```C++

void UMultiplayerSessionSubsytem::CreateSession(int32 NumPublicConnection, FString MatchType)

{

if (!SessionInterface.IsValid()) return;

auto ExistingSession = SessionInterface->GetNamedSession(SEARCH_KEYWORDS);

if (ExistingSession != nullptr)

{

    bCreateSessionOnDestroy = true;

    LastNumPublicConnections = NumPublicConnection;

    LastMatchType = MatchType;

    DestroySession();

}

// Store the delegate in FDelegateHandle so later can be removed from delegate list

CreateSessionsCompleteDelegateHandle = SessionInterface->AddOnCreateSessionCompleteDelegate_Handle(CreateSessionsCompleteDelegate);

LastSessionSettings = MakeShareable(new FOnlineSessionSettings);

LastSessionSettings->bIsLANMatch = IOnlineSubsystem::Get()->GetSubsystemName() == "NULL" ? true : false;

LastSessionSettings->NumPublicConnections = NumPublicConnection;

LastSessionSettings->bAllowJoinInProgress = true;

LastSessionSettings->bAllowJoinViaPresence = true;

LastSessionSettings->bAllowInvites = true;

LastSessionSettings->bShouldAdvertise = true;

LastSessionSettings->bUsesPresence = true;

LastSessionSettings->bUseLobbiesIfAvailable = true;

LastSessionSettings->Set(FName("MatchType"), MatchType, EOnlineDataAdvertisementType::ViaOnlineService);

const ULocalPlayer\* LocalPlayer = GetWorld()->GetFirstLocalPlayerFromController();

if (!SessionInterface->CreateSession(\*LocalPlayer->GetPreferredUniqueNetId(), SEARCH_KEYWORDS, \*LastSessionSettings))

{

    SessionInterface->ClearOnCreateSessionCompleteDelegate_Handle(CreateSessionsCompleteDelegateHandle);

    // Broadcast our own custom delegate

    MultiplayerOnCreateSessionComplete.Broadcast(false);

}

}

```

I cannot find the session in lobbies and session port. Can somebody please help?