EOS Advanced Sessions - Client Fails to Server Travel With Host

I’ve come across an issue where the client only follows the host into the level if the host opens the game level map (passing in listen) before the client joins the session.
If the client joins the host at the point where the host hasn’t started the game level yet - when the host does start the game level, the client does not follow the host into the game level and the client times out.

I want to fix this so that the client is able to join the host’s session at the point where the host hasn’t started the game level yet. This is because the flow of this involves the two user’s selecting their teams before entering the game, and this needs to happen so that the host and client choose their teams together, and enter the game together.

I’m using the Advanced Sessions plugin, and the server travel node - In URL: Map?listen, Absolute: True, Should Skip Game Notify: False.

In the situation where the client joins the session when the host hasn’t server travelled yet, this is the error that is presented: the client sends packets and has no packets received for a while, then the connection times out and the connection is closed. Then there’s an BroadcastNetworkFailure error.

Any ideas/suggestions is highly appreciated! I’m really quite stuck.

I’ve fixed this now I think. I realised that the listen server needs to be opened almost straight away after the session is created by the host. I created a level specifically for the lobby which is where the host travels to after creating the session. The client is able to join, and when the host actually starts the game (server travels again to the game level), the client follows again.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.