Environment Work

Hey just wondering if you could tell us a bit about the process you used to create the trees in speedtree with perhaps? Currently playing around with ST modeler atm but my trees don’t look by far as well as yours, perhaps there are some tricks you could share? :slight_smile:

, also interested!

Nice cliffs. It looks quite natural. It’s a great scene.

Absolutely amazing.

is…AMAZING!! :smiley:

Thanks for all the replies and sorry the thread has been quite for so long.

I really didn’t do anything to special for the trees. I just found some reference on the web of the type tree I wanted to make, I my case I was look a different types of bonsai. Then I just fallowed along with the tutorials on speedtree modeler on there channel. Glad like them :slight_smile:

wow… so nice rocks!!

Great work ! Can’t wait to see where else you take .

Hey , I it been a while sense my last update. After the Landscape Mountain sample content came out I spent a lot of time dissecting the scene and as a result rebuilt my project from the ground up :slight_smile: Still a lot a of work to do but I’m really excited about how much it has progressed and wanted to share it with . And thanks again to for all the wonderful feed back.

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Can – can I live there?

Now we’re talkin. Your work was solid before, you’ve taken it up to excellent. Good job, looks exactly how next gen should look.

It’s hard to find convincing realtime rendered terrains and rocks out there… is really impressive! Congratulations, man!

Stunning work! I love those rocks.

Great stuff! Big improvement to your previous shots.

My only critique point is that the tree scale somewhat destroys the scene scale perception. Especially on the last shot the fg trees seem to be almost the same size as the midground trees, making them appear as if they are only 100 meters away, while the detail in erosion on the landscape suggests that it’s much further away. I’m pretty sure if you’d scale them down by a lot and add some more it would look ridiculously good.

Thanks for all the wonderful compliments .

kklors, great critique on the tree scale I really appreciate that. I have been going back and forth a lot on what is the best scale for the trees. I’m going to scale them down a lot like suggest. I have a feeling you are right about it.

[=kklors;133871]
Great stuff! Big improvement to your previous shots.

My only critique point is that the tree scale somewhat destroys the scene scale perception. Especially on the last shot the fg trees seem to be almost the same size as the midground trees, making them appear as if they are only 100 meters away, while the detail in erosion on the landscape suggests that it’s much further away. I’m pretty sure if you’d scale them down by a lot and add some more it would look ridiculously good.

Damnit, that looks so freaking ! One of the best environment shots I’ve seen from UE4 so far.

[=RyanWatkins;133386]
Hey , I it been a while sense my last update. After the Landscape Mountain sample content came out I spent a lot of time dissecting the scene and as a result rebuilt my project from the ground up :slight_smile: Still a lot a of work to do but I’m really excited about how much it has progressed and wanted to share it with . And thanks again to for all the wonderful feed back.

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Looks really !

Great job, I agree that the trees are too big, for the defined paths in the landscape.

Absolutely stunning environment, well done!

One thing you can improve upon is that your backdrop mountains look very repetitive/c&p in their silouhette right now (first pic: both left, center right one - second pic: both left, big one and the right ones - (same for third)).

The other would be that you need some texture variation for the ground, especially the green parts. Everything is the same tone mix of green and grey. No earth and stretches. A river or waterfall might help as well, since it would create a variation of colors going through (and gives you a nice centerpiece that could lead the eye towards your big split mountain). Maybe a tip of snow on the top of the highest mountain?

Tree scale has been mentioned, so you know that one.

I really like the valley fog effect, would love a breakdown of that :slight_smile:

Otherwise really great work :smiley:

Always nice to see some updates here, !