Thanks , I’m a little obsessed with it too. I have been wondering about the pref cost of the terrain. Would type of terrain be to expensive to ship on a X1 or PS4?
thanks HAI
is indeed very ! Cool work on the worldmachine part and the rocks are also very nice ![]()
As a small feedback, I think they could use more polys since they look pretty blocky (look at the AO that highlights it further in the shadow areas) + I think they are a bit too bright.
But overall as already said, very nice work! ![]()
A couple of questions: The Height Chooser node…I have never seen that one before, is it from a newer version or am I just too blind?^^ And your custom macros, are they from the wm site macro section?
Keep us posted and cheers! ![]()
[=RyanWatkins;45088]
@ Bajee : defiantly not real work scale. I start with a 4k terrain and simply adjusted element until it felt right with the FPS camera
work!
I’m curious about how much tweaking you had to do post-import. It would be nice if there was a consistent workflow that didn’t require too much tweaking, especially if you want to import and line up multiple landscapes.
[=;49645]
A couple of questions: The Height Chooser node…I have never seen that one before, is it from a newer version or am I just too blind?^^ And your custom macros, are they from the wm site macro section?
Keep us posted and cheers! ![]()
Height Chooser is under the Combiners section.(from the current 2.3 version)
Colormap Pro can be found in thread: http://forum.world-machine.com/index.php?topic=2307
Glaciers is from the WM site macro section.
@Xodroc Thanks a lot man! Yeah I updated my version and saw the new nodes^^ Will check out the macros as well, so thanks again for that! 
@RyanWatkins, your scene proves out there wrong when it comes to complain about outdoor environments or compare CE with UE. Bravo! Ultra-kill… I mean, ultra-realistic!
Magnific! Nice job.
Very nice rocks.
Thanks for all the great replies here is an update. The trees are from Pure3D I’m still working on getting a good vegetation shader, but I’m really happy with the models and texture.
&stc=1Very good work, i like it.
Nice! Although those trees pointing off in strange directions look very odd to me… really shouldn’t they all point almost vertically? Never seen a pine tree grow like that 
I think texture res could be better, but overall looks great.
All of these screenshots look phenomenal! I thought I was looking at a real world photo.
looks absolutely fantastic and I would love to see how you did it in depth! Perhaps if you have time, could you make a video from scratch on how to reproduce such amazing results?
Woah lovely!
I can’t wait to see if you make a Matinee of and take us on a journey through your fantastic world!
Amazing Work Here, Just Stunning! 
Bravo!
That’s some really great work there. Really has a wonderful, naturalistic feeling. I can almost feel the temperature and chilly humidity of the late spring morning.
-sarcasm alert- I live in Colorado! I’ve been to place! is a photo! ! !
Super cool, man.
p.s. (Bill Murray, CaddyShack voice) “You should put a mountain goat ur a marmot off to one side. Now thad be .” ![]()
You guys are great! thanks for all the amazing response, it has really kept me going to finish project. I’m think that on the next one I will document it more and do more of a tutorial on my process. but for now here is an update.
&stc=1[=breese45;59238]
-sarcasm alert- I live in Colorado! I’ve been to place! is a photo! ! !
Super cool, man.
p.s. (Bill Murray, CaddyShack voice) “You should put a mountain goat ur a marmot off to one side. Now thad be .” ![]()
Haa… !! I’m originally from Colorado sure do miss that place glad you could see the influence

