I’ve started to create this sort of residential environment as a background for some of my archviz projects. Then I started to use it as a sandbox to study the engine, improve lighting, foliage techniques, performance optimization, landscape and materials, etc… I’m always trying to improve the realism somehow, so I consider it a “forever WIP” project :p.
Anyway, I think this project packs a lot of stuff I’ve done so far with UE4 so I decided to create this thread for and keep it updated with screenshots and info of the last improvements and experiments. C&C, questions and curiosities are most welcome.
I created a new tree model recently and used the environment project to test it on, try some lights and tweak the materials. I ended up creating some scenes and playing more with the environment than the tree itself :p. In the screenshots bellow I tried to recreate an abandoned place.
The screenshots are from two areas. In the last of them I’ve tried to recreate an abandon place just to play around with decals and materials (plus I like that mood :D).
The map has an area of 5 square kilometers with satellite textures used as base. The actual usable area with details resides in the center and has about 1 square km.
Red circle indicates the house that appears in the first screenshot.
This is a thread about the little tree: My Custom Tree for Archviz Projects - Architectural and Design Visualization - Unreal Engine Forums
And this is about an archviz that made me start to build this environment: External Archviz - Landscape and foliage studies - Architectural and Design Visualization - Unreal Engine Forums