Do we have a solution for an environment override?
Vray has this option.
You can create a material. That material is usually affected with GI, Reflection, Refraction by its environment, like an HDRI SkyDome.
The Vray Shader has an option, that allows you to override the Environment, just for that shader.
Meaning, the material itself will be wrapped into a different Environment. You can select any environment, and also adjust intensity, color, brightness, etc.
This is a very cool feature.
Is this somehow possible within Unreal?