I am a bit confused as to how we approach controlling Lumen exposure selectively across our maps.
I want to be able to treat the basic and Lumen exposure differently at different points of the map. I have tried a few approaches at this but none seem intuitive or practical.
I also see that the PP volumes for the Lumen and Basic Exposure are able to be switched off infinite extent and that they expect to inherit volume from a parent UShapeCompnent.
I have tried copying the components from the rig to try and make my own volume but no success.
It would be nice to just get the Exposure set up as upgraded standalone PP volumes.