Summary
I’m experiencing a critical issue with environment damage in my UEFN project. My map is made out of many zones spread apart and connected through teleports. After days of trying to diagnose the problem, I may have found the culprit. Props, buildings, and environment assets placed at extreme coordinates (far from the map origin, e.g. X=-13234, Y=-355, Z=599641) cannot be damaged or destroyed, even with all relevant settings enabled. This issue breaks core gameplay in zones located at high X/Y/Z positions.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Place props/buildings at extreme coordinates (e.g., X=-13234,Y=-355,Z=599641).
Enable all relevant destruction/damage settings in Island Settings.
Attempt to damage/destroy props with various weapons and tools.
Compare with props placed near the map origin (0,0,0).
Verified Settings:
Environment Damage: Enabled
Structure Damage: Enabled
Weapon Destruction Percentage: Set above 100%
Props: “Can Be Damaged” enabled, correct resource type
Expected Result
Props near the origin can be damaged/destroyed as expected.
Observed Result
Props at extreme coordinates cannot be damaged at all.
Platform(s)
Issue persists across multiple weapon types and devices.
Additional Notes
I understand this may be related to engine/world bounds or floating-point precision. However, moving my entire map closer to the origin would require massive rework.
Is there any other solution or workaround for this issue?
Are there recommended best practices for large maps with zones at extreme coordinates?
Is this a known engine limitation, and if so, what are the maximum coordinates that work?
Any guidance or alternative solutions would be greatly appreciated. Thank you!