Hi all,
I’m trying to use Enum to update poses for different Weapon Animations and i’m running across an issue.
I created an enum list in Weapon .cpp class and i exposed it to Blueprint so i could update each instance with the correct enum value i.e. “Pistol”, “Assault Rifle” etc
The “active” enum value is also exposed in ABP and linked into the “blend poses by enum” node - however it’s not updating when i equip one of the weapons. It just stays at the default value.
Am I missing an update in my CPP class?
I can’t seem to understand how to update this default value.
Any help would be apprecaited.
In Anim BP under the Weapon Type details node below
In Weapon Class:
In Anim BP