I declared 3 enums like this:
UENUM(BlueprintType)
enum EWeaponType
{
WEPTYPE_OneHanded UMETA(DisplayName="OneHanded"),
WEPTYPE_TwoHanded UMETA(DisplayName="TwoHanded"),
WEPTYPE_Heavy UMETA(DisplayName="Heavy")
};
But when importing a data table with values like “WEPTYPE_OneHanded”, it says
LogEnum: Warning: In asset 'None', there is an enum property of type 'EWeaponType' with an invalid value of 'EWeaponType_MAX'
But the imported data table shows the correct values. Does anyone know what’s wrong? (it does this for every enum)