Summary
Using a kraggled lego static mesh with a mesh_component placed in the level prevents the project from validating.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a kraggled lego static mesh
- Add a static mesh component to an entity prefab attaching the new lego static mesh
- add the entity to the level
- Attempt project validation
Expected Result
The project should be valid
Observed Result
It fails due to an invalid scale despite the scale being untouched
Platform(s)
windows