Entity with Custom Kraggled Lego Static Mesh Prevents Validation

Summary

Using a kraggled lego static mesh with a mesh_component placed in the level prevents the project from validating.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Create a kraggled lego static mesh
  2. Add a static mesh component to an entity prefab attaching the new lego static mesh
  3. add the entity to the level
  4. Attempt project validation

Expected Result

The project should be valid

Observed Result

It fails due to an invalid scale despite the scale being untouched

Platform(s)

windows