Summary
Since the V.40.00 update, setting materials on custom Scene Graph Entities via set Mesh.MoneyMaterial = Material no longer works. The entity is created and added to the simulation successfully, but the material is not visually applied — the entity either shows the default material or is invisible (if default is transparent).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Create a custom Entity with a StaticMesh component (SM_MoneyPlane)
- Spawn the entity via RootEntity.AddEntities()
- Set the material via set Mesh.MoneyMaterial = MyMaterial
- The material is not displayed
Expected Result
The material should be applied and visible on the entity mesh.
Observed Result
The entity shows either the default material assigned in the asset or nothing if the default is transparent. set MoneyMaterial has no visual effect.
Platform(s)
Windows