Entity Keyframed Movement Component Replication Issues

Summary

Entities with their keyframed_movement_component’s being played stop replicating entirely at relatively close distances (160-180 meters).

This makes it difficult / tricky to do anything meaningful like vehicles.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Add a keyframed_movement_component / mesh_component to an entity, play an animation continuously, move about 160/180 meters away from it.

Expected Result

Entities with these components replicate at least little bit father out than they currently do.

Observed Result

Entities stop replicating entirely ruining gameplay experience for players / causing confusion until object begins replicating.

Platform(s)

Windows

Additional Notes

Would be cool if we could have some sort of network_relevance_range_component or something to control / override some of these issues where the key mechanic of a game relies on such features.