Summary
Entities with their keyframed_movement_component’s being played stop replicating entirely at relatively close distances (160-180 meters).
This makes it difficult / tricky to do anything meaningful like vehicles.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Add a keyframed_movement_component / mesh_component to an entity, play an animation continuously, move about 160/180 meters away from it.
Expected Result
Entities with these components replicate at least little bit father out than they currently do.
Observed Result
Entities stop replicating entirely ruining gameplay experience for players / causing confusion until object begins replicating.
Platform(s)
Windows
Additional Notes
Would be cool if we could have some sort of network_relevance_range_component
or something to control / override some of these issues where the key mechanic of a game relies on such features.