Summary
When moving an entity in the Entity Editor, its translation values are overwritten, and from that point onward the entity becomes bugged. In-game, you can no longer change its transform (via SetGlobalTransform or SetLocalTransform) or animate it with keyframes — it becomes completely frozen.
If the translation stays at 0,0,0 in the Entity Editor, everything works normally — you can freely change its transform and animate it. But even the slightest manual movement in the Entity Editor triggers the bug and permanently breaks transform/animation functionality for that entity.
I discovered this while trying to animate a door:
Created an entity with a doorframe.
Added a separate entity for the door itself.
Because the pivot point for the door was on its side, I moved it left in the Entity Editor so it aligned with the frame.
This is when the bug appeared.
Notably:
If you avoid moving the entity in the Entity Editor and instead move it in the level, it works fine.
The bug only occurs when the translation is changed inside the Entity Editor.
This is a major issue because it completely prevents animation or transform changes for affected entities. It needs to be addressed.
I also uploaded a video in this post which clearly shows the issue.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
1.Create a new entity and add a Mesh Component with a mesh.
2.In the Entity Editor, move the entity so its translation value changes in the Transform component.
3.The entity is now bugged — you cannot change its transform or animate it through Verse Scene Graph.graph.
Expected Result
Expected Result: You should still be able to change its transform or animate it using the Keyframe component.
Observed Result
In-game, the asset becomes completely frozen — SetGlobalTransform, SetLocalTransform, and keyframe animation all fail to work.
Platform(s)
Pc
Upload an image
Video
Additional Notes
This bug blocks basic animation workflows and limits creative flexibility.
It affects any entity moved in the Entity Editor, not just doors.
Workaround is to avoid moving entities in the Entity Editor, which is impractical.
Please prioritize this fix as it impacts core functionality.