Summary
Entities placed in the level will hard crash UEFN when the foliage tool merely passes over their location
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Create a blank island
- Create an entity. Nest another entity within it and assign a cube static mesh to it.
- Move the top entity down to the ground plane. Notice the weird shadow it leaves if you toggle the visibility.
- Switch to the foliage tab.
- Move your cursor over the location of the entity. Hard crash.
Expected Result
The expected result is that the foliage tool should not hard crash UEFN.
Observed Result
UEFN crashes
Platform(s)
Windows 11
Video
Additional Notes
Also notice two other bugs. Entities, of course, are not visible until you enable then disable them in settings. And when the entity visibility is toggled off it leaves a muddy shadow on the ground.