Hi, I’ve been working on a project and suddenly started getting the following error when trying to package for windows which I have not been able to resolve. It seems to be related to World Partition, but beyond that when cooking fails I am not getting any indication of how to fix it.
Found a solution, but it requires rebuilding the entire level. Turns out that when this occurs some data in Content/ExternalActors/ExampleLevel has been corrupted, and I had to delete the folder for the level in explorer. I’m able to package now, but did not find a way to fix this without having to rebuild my level, so be aware. I believe this occured when I crashed while moving files, so be careful as World Partition has some issues like this.
Unfortunately, rebuild as in start from scratch. None of the errors were able to point me to which specific file in external actors was corrupted, so deleting it was the only option I had.
I might suggest making a copy of your project to start, delete that folder, and see if at least it does in fact fix your issue before proceeding.
I hope Epic adds debugging for this to isolate corrupted files in World Partition.
Removing unused splines (LandscapeSplineActor) for road instances that was placed at scene but there was nothing inside it
Set correct World Partition type and layers for all objects on scene, for example by default you can set it to Always Loaded with the layer name “None”