Ensure Condition Failed: ActorHasBegunPlay

For the people Super::BeginPlay() didn’t fix it:

You might be using a Child Class. My setup:

C++ Actor Class
BP Actor Class (parent is C++ Actor Class)
BP Child Actor Class (from BP Actor Class)

I then had an Event BeginPlay in the Child Actor without any logic behind it.
THAT has caused the issue. Deleting it helped.