ENORMOUS file size

Hello everyone! I faced another problem or, better to say, a question. The files size of my project are too big. The content’s size is okay - 2.64 GB, other folders like Config, DerivedDataCache and Intermediate are fine too - their size is around 16 MB. But the size of “Saves” is too big. It’s like twice bigger than the “Content” size. And the most huge folder in the “Saved” folder is “Autosaves”. It’s 5.43 GB. Can I delete that folder? Or clean it up? Like, can I delete the “hospital_Auto3.umap” files, or the folder containing the autosaves of blueprints, textures, materials, models? And also - how can I reduce the number of appearing autosave suggestions in UE5? Please help. It’s not a big deal, I have a lot of disk space but this is bothering me.

Hello, TWYSSTEAM, I can help you with this. Yes, you can delete them as long as you don’t need to restore them from an old backup. I suggest deleting only the autosave folder, not the entire saves folder, as that will also remove your user preferences.

And if you want to reduce the amount of autosaves, here is a doc for you.

You probably used default setup for unreal. Ie. open world huge map with landscape.

So save yourself headaches and develop your game on tiny map that has no landscape, and few meshes (just like starter maps have).

And go for full map when you have gameplay, movement gui etc ready to be tested. I know doing huge map is really tempting, but if you change jump height, or distance or speed of walking, your whole map will not fit well with gameplay.

First develop game systems, then do map.

Also you want gitlab or github to keep backups of your project, and huge map will just make every backup update slower.

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