[EnhancedInput] Mouse XY 2D-Axis is read only when any mouse button is pressed

I’m using EhnancedInputComponent with binding in CPP.

InputComp->BindAction(CursorInput, ETriggerEvent::Triggered, this, &AMyPlayerController::OnCursorInput);

All other bindings works fine, but OnCursorInput is only called when I press any mouse button, otherwise I don’t see any debug logs in console.

InputAction:

InputMappingContext: