Open Project Settings. Go to Enhanced Input label. Try to modify the toggle named 'Should Only Trigger Last Action In Chord '. It will cause a crash. Because of the ‘array out of range’.
By the way, this config is useless up to now. ‘ShouldOnlyTriggerLastActionInChord’ has a hard code value.
namespace UE
{
namespace Input
{
static int32 ShouldOnlyTriggerLastActionInChord = 1; // Hard Code. Not read from the project settings config.
static FAutoConsoleVariableRef CVarShouldOnlyTriggerLastActionInChord(TEXT("EnhancedInput.OnlyTriggerLastActionInChord"),
ShouldOnlyTriggerLastActionInChord,
TEXT("Should only the last action in a ChordedAction trigger be fired? If this is disabled, then the dependant chords will be fired as well"));
}
}
Hello @RyuginStudio. I am wondering how you fixed it, as I did go to that file and changed the code to what it is for you. Unfortunately it didn’t fix it, instead, the problem persisted. If you’re wondering, I am on UE5.1.1. Thank you and I look forward to your reply.