I’m using the VR template enhanced input mapping setup for my project, renaming and remapping button mappings in the existing input actions and mapping context successfully. HOWEVER, as soon as I try to add a new input action to the default mapping context, and then start up VR preview, the system is broken and my controllers aren’t even visible.
Through a process of elimination, I’ve found that if I add the new input action to the mapping context WITHOUT assigning a button mapping (just leaving it as “None”), my controllers are still working in VR preview. But when I actually assign a button mapping to that new input action, that’s when it breaks.
I’m using Oculus touch controllers, if that helps. Thanks!