Enhanced Input actions don't fire

When I release Enter, nothing happens. The ReleaseMacro just checks that the player controller’s current pawn is of the given class. At the same time the same input actions in the blueprint from the Marketplace work, so I think I just need to “bind” IMC to the controller in the some way. Does somebody know how to do this?



This, right? You need to add a mapping context.

Right, thank you!

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