FIXED
Works when the PMI_VRTemplate has the IMC set in its list of Contexts. (Ughh everything 5 layers deep)
. . . . . .
With the VR template in 5.3 I want to modify the input system. If I duplicate IMC_Default, call it a different name make no other changes and replace it in the VRPawn, it doesn’t work. Swapping back to IMC_Default fixes. Why?
ISSUE: ‘IMC_Default’ is the only input Mapping Context that works in Blueprint in VRTemplate project
REPLICATE BUG:
- Make a new VR Template project, duplicate ‘IMC_Default’ and rename e.g 'IMC_DefaultCopy.
- Swap reference from IMC_Default to IMC_DefaultCopy in ‘Add Mapping Context’ BP node in VRpawn.
- Run map - now teleporter doesn’t show up