So I’m barely scratching the surface of Unreal. What I’m trying to figure out is how different inherited classes affect my character. To do so, I put some log statements into Character.cpp and CharacterMovementComponent.cpp to see certain values from calls my character class was making back to them. However, the log statements weren’t showing up in the simulation. So I wrote purposely broken code in Character.cpp to see if the compiler would even notice it, and it didn’t. As far as I can tell, the engine compiled those files once and won’t touch them again.
Is there a way to force Unreal to recompile those engine files?
If it helps, I’m trying to see the values that get passed around when I call LaunchCharacter. I’m trying to create a dash function in my sidescroller, and LaunchCharacter is imparting this strange upward velocity even though the z axis of the vector I pass into the function has a 0 as the parameter.