In my code, I was required to change a StaticMeshComponent object with a DestructibleComponent, after changing & compiling, I observed engine is getting crashed while compiling & restarting.
Kindly help.
Just a guess, but it might be a plugin dependency. Destructible meshes were recently moved into a plugin called Apex Destruction, the engine has no destructible meshes without it, if it’s not enabled that could be causing the issue.
Sorry I just noticed that you are using 4.14 so this probably isn’t helpful.