Engine Crashes when Mouse Hovers over Asset Panel for Animations

Any time my Mouse hovers, not clicks, but simply hover over the Assets Panel for Animations, in the right corner, of any Blueprint that has it.
So basically in Skeletal Mesh or Skeletal Blueprints, if my mouse hovers over it only for a second, the Engine Crashes. Every single time.
I already tried migrating the Assets to a new Project, re-starting my computer.
Do i really have to reinstall the engine?

I don’t think it has anything to do with my computer. because i can view animations otherwise just fine. If i open an Animation and watch it, nothing no issues. But the moment the Mouse hovers the panel it crashes.

You don‘t have to reinstall the engine, but you should do it,maybe it works. If it doesn’t work, you then need to save project every five minutes。

In the end the issue wasn’t that big.
It was solved after i disconnected an IK node in my Animation blueprint which was in front of a Control Rig node which was set up to have an IK Foot trace.

I still don’t know how i get my IK_foot bones to move with the Foot bones instead of being locked in position. That is why my character legs aren’t moving.
I can’t find any tutorials going into that. I found one for setting up IK foot tracing but they skipped over that part and instead just used the package content Animations.

Anyway, the issue is solved, it doesn’t crash anymore.
Another thing that might have been the issue, was the spelling in my Bone Hierarchy in the IK and rigs. My Skeleton Mesh was Using big L and R instead of small.
I imported the Hierarchy again but it messed up the spelling again, so i copied the names of the bones in the Skeletal Mesh. Deleted the Bones in the Rig Hierarchy, Pasted in the Names into the Empty list, and reimported the Bones.
Now the spelling is correct.

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