Engine crashes when hitting play

Hi there,
I have a very small scene, just an animation of fonts and one other mesh. When I want to render it out as an AVI it crashes. So I figured that the same happens when I hit the play button. The Scene runs with over 80fps so there is absoloutly no high poly mesh in it or any high res texture that might take over my graphic card and force it to crash.

I am getting really devastated here, it´s just an intro for my movie and I am not able to render it out.
I hope I can find some help here :slight_smile: looking forward to it. Thank you very much in advance.

Cheers
Ruben

Here is my Crash Log:

LoginId:f82fb66742d1aa3936ec5ebf53459736
EpicAccountId:b82d253260d94c05a6be9cec3af5c1c2

Assertion failed: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)

UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll