Engine crash when I use a struct with EditConditionHides metadata modifier in a TArray!


As shown in the picture, there is a TArray in FTestParent, another USTRUCT FTestChild in the array, FTestChild has a FString TestShowString, I want to show it only when IsCondition is true.

When I create a DataTable with FTestParent as a structure, deleting the member of Childs in the DataTable causes the engine to crash.

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My engine version is 4.27.

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This bug is still present in Unreal Engine 5.0.3.

I hope this gets some attention, this issue Unreal Engine Issues and Bug Tracker (UE-117661) was marked as fixed, and I don’t think it’s fixed

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This bug is still existed in UE 5.1, please fix it.