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When running my project in a non-single player context, the engine crashes about 90% of the time as soon as I proceed from the “Intermission” match state to the “In Progress” match state. I have no idea what in my code is causing this bug and I don’t know how to go through my own error logs and info dump files.
I’ve tried looking up how to read .dmp file logs but it all looks binarized or something and so I can’t make heads or tails of the information you guys are sharing with me. The corresponding .log file does not contain the word “error” in any unrecoverable context, and the final line of it just implies that nothing bad has happened. So what’s going on?
What do I do?