If I remember right this bug appeared in 5.6. We’re also a VR + non-VR application and have just had to ship without instanced stereo, which suuuuuucks.
Over the last year we’ve been de-emphasizing VR anyway given the state of VR as a whole, but more so because of UE’s constant issues with feature parity. It sucks, but we really needed other features in the engine and VR is currently drawing the short straw.
@Ken.Brueck that’s really sad. UE is such a powerful engine I sometimes wonder how these features just break without getting caught by some QA test or tester. Especially since the VR/XR market is really growing at the moment and needs solid tools that can be relied upon. Instanced Stereo is super useful, but other things like anti-aliasing which would help with the lower powered standalone devices out there.
Indeed. I don’t love it but I can empathize with Epic.
They’re moving a thousand miles an hour and have pressures to continue doing so for the foreseeable future. While VR may still be growing, I’d wager that other areas are growing even faster and/or have more financial pressure behind them. You can’t solve all these problems by just adding more headcount, either.
Although it does sometimes feel like they could use more QA and documentation headcount, but I digress.
All we can do is make a little noise by continuing to file bugs and vote on them for priority.
@VictorLerp not sure if you are the right person to ping, but I saw you in other posts. Can you fill a bug report for this issue as well?
Thank you in advance!