Hi,
This is a 100% reproducible bug with the following steps in Unreal 5.7.1:
- Create a new blank project in 5.7
- Enable Instance Stereo Rendering (e.g. add vr.InstancedStereo=true in “defaultengine.ini”).
- Add a level sequence in the level with auto play active.
- Add a camera to the level sequence and pilot it
This is what happens (the rendering is completely off and wrong)![]()
Expected result: Seeing the camera view like without Instanced Stereo Rendering.
Since we are developing a game that can run both with and without VR, we would need to use sequencer when the game is launched not in VR.
(Our project comes from 5.4, which doesn’t have this problem. didn’t test it in 5.5 or 5.6)
Do you know if it is a known bug, and if there are any plan to fix this?
