Enemy walks faster when further away from player but slower when closer

Goodday!

I have a AI Movement system for my 2D game that looks like this:

It works very good but I encountered 1 problem. The further I am the faster the enemy moves and the closer it gets the slower it gets. I have a simple line in my timeline that goes from 0-0, to 1-1 so I’m not totally sure what the problem is. Anyone know how to fix?

Thanks!

Forgot about setting play rate to the AI Speed / Distance. Works perfect now :ok_hand:

image

nm:D

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