Hello, I’m a bit new when it comes to working in unreal and recently I’ve been following this tutorial by Gorka Games on how to make a soul-like prototype. Currently Ive reached the part where I am working on creating boss and enemy AI using behavior trees. but the issue is that after the enemy does their attack there is a substantial pause between the end of the attack and when they resume chasing a player. this is an issue not only because it means I can get out of an enemy’s line of sight very easily because it still counts it as “attacking” but it seems to also cause problems with the “boss” style enemy he is having me make because it takes an exceptionally long time to get through the sequence of attacks I am attempting to program.
Is there some way for me to shorten the delay between tasks for the behavior tree or is there something else I am doing wrong?



