When he uses a circle attack, he gets the coordinates of the box that is the border of his attack and starts moving towards it by performing the attack.
The problem is that if this box is on a precipice, the skeleton doesn’t move towards it and doesn’t fall off the precipice, but I need to skeleton falling from edge of map.
I assume that the problem may be with the NavMeshBoundsVolume component, then please help me configure it. Just in case here is the code for its attack.