Enemy AI does not falling down from edge of map

  • When he uses a circle attack, he gets the coordinates of the box that is the border of his attack and starts moving towards it by performing the attack.
  • The problem is that if this box is on a precipice, the skeleton doesn’t move towards it and doesn’t fall off the precipice, but I need to skeleton falling from edge of map.
  • I assume that the problem may be with the NavMeshBoundsVolume component, then please help me configure it. Just in case here is the code for its attack.
  • Thank you .