Enemies become popcorn

This is a function that is executed when the enemy is hit.
In normal state, there is no collision with the weapon.

//FVector direction = target - start;
//direction.Normalize();
FVector direction = DamageInstigator->GetPawn()->GetActorForwardVector();

	UAnimMontage* montage;
	CHelpers::GetAssetDynamic(&montage, "AnimMontage'/Game/Character/Montages/TwoHand/Block/Frank_RPG_2Hand_Block_Montage1.Frank_RPG_2Hand_Block_Montage1'");
	//LaunchCharacter(-direction * LaunchValue, true, false);

this