This is a function that is executed when the enemy is hit.
In normal state, there is no collision with the weapon.
//FVector direction = target - start;
//direction.Normalize();
FVector direction = DamageInstigator->GetPawn()->GetActorForwardVector();
UAnimMontage* montage;
CHelpers::GetAssetDynamic(&montage, "AnimMontage'/Game/Character/Montages/TwoHand/Block/Frank_RPG_2Hand_Block_Montage1.Frank_RPG_2Hand_Block_Montage1'");
//LaunchCharacter(-direction * LaunchValue, true, false);
this