Summary
There is a recurring issue in round-based UEFN matchmaking games where players fail to properly respawn after winning a round. When the round ends and the world resets around the player, their character does not respawn as intended and instead remains floating in midair. The player then drops into the void, which eliminates them.
The problem becomes more severe in the following round:
The eliminated player is not treated as a fresh spawn for the new round.
Instead, they respawn at the same location where they were eliminated in the void, often continuing to glide downward (as observed on maps like The Pillars).
The game does not recognize them as an active player for the new round, causing gameplay issues for all future rounds
This is happening in every public/private lobby in The Pillars and I assume any other round-based game. I’ve had tons of reports from players about this
Attached is a video of the bug happening in game. (Players are supposed to respawn at the lobby spawn with the coins, not where they ended the previous round)
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Play any round-based matchmaking game (in specific The Pillars “2724-4064-5480” occurs in both Public and Private lobbies but more consistent in private lobbies).
Win a round so your player is present when the world resets.
Observe as your player remains floating during the reset and then falls into the void, eliminating them.
Start the next round and note that:
The player respawns at their elimination location in the void (not the round spawn point).
They may glide down indefinitely (varies by map).
They are not treated as a fully active player in the new round.
Expected Result
Players who win a round should be treated like all other players at the start of a new round:
Properly respawned at the round start location,
No elimination or void fall,
Fully recognized as an active player for the new round.
Observed Result
The player respawns at their elimination location in the void (not the round spawn point).
They may glide down indefinitely (varies by map).
They are not treated as a fully active player in the new round.
Platform(s)
All platforms
Island Code
2724-4064-5480