Encountered 'Failed to link patch (0.000s) (Exit code: 0x460)' issue during Live Coding execution.

I created a new Plugin, choosing the Editor Toolbar Button. I didn’t change anything; everything is as it was originally. However, after compiling, I encountered the following issue.

An error occurred below:


Creating library E:Temporarily_ProjectPluginExperimentPluginsNightButtonBinariesWin64UnrealEditor-NightButton.patch_0.lib and object E:Temporarily_ProjectPluginExperimentPluginsNightButtonBinariesWin64UnrealEditor-NightButton.patch_0.expNightButtonStyle.cpp.obj : error LNK2011: Unlinked precompiled object; the image may not runE:Temporarily_ProjectPluginExperimentPluginsNightButtonBinariesWin64UnrealEditor-NightButton.patch_0.exe : fatal error LNK1120: 1 unresolved external commandFailed to link patch (0.000s) (Exit code: 0x460)


Later, I tried to modify the corresponding section of the NightButton.cpp program:


void FNightButtonModule::PluginButtonClicked()
{
// Put your “OnButtonClicked” stuff here
FText DialogText = FText::Format(
LOCTEXT(“PluginButtonDialogText”, “Add code to {0} in {1} to override this button’s actions”),
FText::FromString(TEXT(“FNightButtonModule::PluginButtonClicked()”)),
FText::FromString(TEXT(“NightButton.cpp”))
);
FMessageDialog::Open(EAppMsgType::Ok, DialogText);
}


I only modified one sentence of it:


FText DialogText = FText::FormatString(“Change Scene To Night!”);


The compilation still has the same error, I don’t know the reason. I haven’t made many modifications, or even any modifications at all. Why is this error occurring? …