I really dig the ‘Test’ build configuration available in source builds of UE4; as described here: “This configuration is the Shipping configuration, but with some console commands, stats, and profiling tools enabled.”
This is useful for code profiling with external tools, still using UE4 stat stuff, and so on whilst still getting ‘Shipping’ level performance, but I’d really like to stick with a launcher/binary build of the engine for now. Is there a way to ‘activate’ or otherwise gain this build configuration? It’s not in the list unless I’m using a source-built copy of the engine (as far as I can tell).
Is it possible to run this ‘Shipping’ build out of Visual Studio? Even with cooked content, it complains about the missing global cache file. Is there no way to run an optimized build out of VS without using a source build?