At the beginning, the Move To node is getting executed while the walk animation is working with it, but when the Play Animation plays a crouch animation that has a Non Blocking option enabled and then finishes, Move To gets executed, and the character moves, but it loses the walk animation that it had at the beginning. I noticed this problem is happening because Non Blocking is enabled. I need that option because it makes the character crouch and remain crouching; if I don’t enable it, the character will crouch and return to the standing position. Even though I’ve unchecked Enable Auto Blend Out in the anime montages, I still see that I have to enable Non Blocking for play animation nodes.
What should I do to solve this problem?