Hi there, I was wanting to keep the level of detail I currently have, but optimize it using nanite, I am currently testing on a cube. When I enable nanite and click apply it seems to lower the resolution, but I thought it would at least maintain the current detail. Does anyone know what I might be doing wrong?
Without Nanite
Hey there @Soul_Gatherer1! So this seems is a bit of Nanite’s fun, in that for many objects it can (sort of) maintain vertex precision, but details shouldn’t shore up quite as well until much closer. In most cases you should see a close approximation of the original as you get very close and it covers more screen space, however at distance precision will fade in favor of performance and you can start to see the distortion a bit. You have a bit of control with these options, but overall it’s only to an extent.
Try enabling the nanite visualizers and see how close you need to be to regain near full quality.
Thank you for your response I will definitely try messing with those settings, sadly I am currently using unreal 5.3 and the nanite visualization tools dont work, it just remains looking as though it is in lit mode
Ahhh nice work! Though I bring a warning! Nanite (as least as of it’s original release, not sure if this has changed) wasn’t compatible with VR in a perfect sense due to Nanite having it’s own special rendering instructions, it only ever renders once. Usually the left eye will receive the nanite visuals, then the right eye will either see the fallback model or artifacts. Is that still the case?