Enabling FSR on mobile ? (Android)

Hi. I work on a small project and i have managed to enable amd FSR 2 on the destockp project. I have see in the plugin library than mobile FSR is also avalaible. So i have installe it but i find annywhere how to enable it ? It is nowere in the project setting, and the consol command setting wo work with the destopk version dosent work with the mobile one. I know its a recent implementation so i dont know is somebody as already use it ? Thank you and sorry for my approximating english ^^

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Bumping this thread, same issue. I tried to use FSR 1 on Quest2, it got compiled on Android and I see all the cvars are enabled, yet it has no effect (it works only in PC editor). Your English approximation is good.

if you found any docs/Tutorial on mobile fsr, share them with me.

anyone figured out how to do this?

thx-e

(3) Mobile FSR upsampling in Unreal Engine 5 - YouTube

you can check this out

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