Enabling / Disabling Raytracing?


Just a quick question: If I enable Raytracing / DirectX12 + Virtual Texture Support in the Project Settings and I use GPULightmass for Light baking, … does the command r.RayTracing.DisableAllRayTracingEffects disable everything? So that I can, for example, share my project with other PC without an RTX card - but without any restrictions and with the already (GPU-)baked lights?

Or does this console command only disable the rendering effects (AO, reflections, …)?