Reference ID
c8d9f275-4854-0be5-2deb-108356cfb7f5
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
After enabling Asset Reflection in a project that was created in April: 25 “Identifier material could be either type or function” errors appear and Assets file fails to generate
Steps to Reproduce
Find a project that was created before Asset Reflection was added.
Locate and open the .uplugin file in the project directory.
Find the property EnableVerseAssetReflection and set it to true.
If no such property is present, add the following line under VersePath:
a. “EnableVerseAssetReflection” : true,
Save the .uplugin file.
Re-open your project in UEFN.
Expected Result
Asset Reflection gets enabled and works as intended
Observed Result
Asset Reflection does not work as intended, “Identifier material could be either type or function” errors appear and Assets file fails to generate
Platform(s)
PC
Additional Notes
I had enabled it for a different island previously and all went well. Not sure why it didn’t work for this island.