Enabling Asset Reflection in an older project breaks it

Reference ID

c8d9f275-4854-0be5-2deb-108356cfb7f5

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

After enabling Asset Reflection in a project that was created in April: 25 “Identifier material could be either type or function” errors appear and Assets file fails to generate

Steps to Reproduce

Find a project that was created before Asset Reflection was added.
Locate and open the .uplugin file in the project directory.
Find the property EnableVerseAssetReflection and set it to true.
If no such property is present, add the following line under VersePath:

a. “EnableVerseAssetReflection” : true,

Save the .uplugin file.
Re-open your project in UEFN.

Expected Result

Asset Reflection gets enabled and works as intended

Observed Result

Asset Reflection does not work as intended, “Identifier material could be either type or function” errors appear and Assets file fails to generate

Platform(s)

PC

Additional Notes

I had enabled it for a different island previously and all went well. Not sure why it didn’t work for this island.