Following this procedure from Oculus:
I was able to Flash an extra Touch and it is defined as a “VR object” (in Oculus dashboard)
The problem is… I can’t get it to be seen in UE4.
Shouldn’t it be as simple as selecting the “hand”
I tried all of these and the actor is not tracked.
Why is this not already trivial to use?
(I don’t want to do mixed reality, just trying to have an extra tracked object)
BP Actor using a Motion Controller component (with attached reference mesh), using UE4.18.3, tried using 4.20.1 also. Same result.
Thank you for your insights!