Enable stereoscopic rendering at runtime

Hey there,

is it possible to enable and disable stereoscopic rendering at runtime like it is in Unity, shown in this video?

https://www.youtube.com/watch?v=ltj1QafbY1E

If it is, how can i achive this in unreal? If not, is such a feature planned?

We would need it for a mobile game.

Thanks for answering!

Kind regards,
Marcel

There’s the EnableHMD blueprint you can use to toggle VR on and off but it doesn’t currently play well with IOS devices.

Though in this thread they have a workaround for that if you are using googlevr. GoogleVR layout visible if stereo is off on iOS - XR Development - Epic Developer Community Forums

You still might need to do something to work around the “Place the phone in the google cardboard” splash at the beginning though if you want the game to not start in VR.

Thanks for the link. Do you know how to implement the workaround? I can’t figure it out.