开启光追反射,渲染反射中的次表面材质显示泛红
Enable ray tracing reflection,the reflection of Subsurface ShadingModel Material rendering result is red color。
次表面材质、灯光设置、地面反射材质使用最基础的设置,如图
All of The Subsurface Material、Light、material of floor is only use the foundation setup ,as shown in figure
同时满足开启光线追踪反射和使用次表面材质才会出现这个问题,反之关闭光追反射或者不用次表面反射都没这个问题
turn on ray tracing reflection and use sub surface material to cause this problem
can you post a screenshot of the material’s node graph? It looks like the red in the material is in the light reflection in photo “202047-162424”.