Enable Post Process for V-Ray rendering in UE4

Hi guys!

I’m currently working on a project which my client wants a V-ray rendered image on Unreal Engine 4. I was hired to work on the rendering process and all the configuration (lighting and post process) were done directly in Unreal.

The V-Ray render output is soooo much different from what I see on the viewport and I figured that V-Ray doesn’t take into account the Post Process configured. I’ve tried some steps such as configuring the VRayPhysicalCamera with the PostProcess settings but nothing seems to change.

Also I’ve followed the documentation provided by Chaos Group but as far as I searched they don’t mention if Post Process Volumes in Unreal are not compatible or if there are different ways to configure this.

These are the links that most helped me and the steps that I’ve done until now:

https://docs.chaosgroup.com/display/VRAYUNREAL/Camera

V-Ray Settings - V-Ray for Unreal - Chaos Help

Supported Features - V-Ray for Unreal - Chaos Help

Unfortunately I can’t post any images as I’m under NDA. But if you need something I’ll be here 24x7.

Also, HighResScreenshots are not a solution for this case, the images MUST be rendered using V-Ray for Unreal.

Thanks everyone in advance!