Hi, I’m trying to migrate to Unreal from an in house engine, and noticing that Unreal’s current access to font information is extremely limited.
It would be great if freetype could be enabled by default and accessible through the c++ layer, s.t. we can gain direct access to glyph information (advance, bearing, including variants that allow checking information for both horizontal / vertical layouts).
This would make text rendering a lot more freer and customizable.
Being able to also use runtime fonts in Text Render Actors would also make this implementation complete. This seems like something that’s been asked of since 2015, it would be nice to have this finalised in a near update.