I’m looking for a way to toggle raytracing from an options menu on a shipped build. I tried enabling raytracing in the editor and just turning off the individual features, but there’s still a huge performance hit with all of the options off. I’m open to both blueprint and code solutions, but I’d rather have a solution that doesn’t require a game restart.
I am seeing the exact same thing, even though I have all raytracing features turned off in the Post Processing it still shows raytracing processes in the GPU profiler.
And I cant figure out how to toggle raytrace on and off during runtime.