Hello everyone!
I started to follow this tutorial on post process to do cell-shading post-process: Unreal Engine 4 Cel Shading Tutorial | raywenderlich.com
The tutorial works fine, but I have some troubles to use Custom Depth on every part of my scene I want.
So basicaly as many other post-process tutorial, I use the SceneTexture:CustomDepth to be able to select the objects I want to have the cellshading post-process.
My problem now is this one: It seems I can only found the “Render CustomDepth Pass” boolean only on some component of Actor or Blueprint.
Thus, when for exemple I use a **Landscape Grass Type (**Grass Quick Start | Unreal Engine Documentation), I’m forced to specify a Mesh (impossible to input actor or blueprint), but I found no way to set a “Render CustomDepth Pass” option directly on the Mesh or the Material’.
That means that the “Landscape Grass Type” I then set in the texture material used by my landscape texture will be using the landscape grass type, spawning around the camera some grass but with no post-process applied, and I found no way to make it so that it applies to the whole mesh so that Landscape Grass Type will have the post-process on.
Thank you,
I hope I’m clear enough