Ah good to know I’m not the only one with the issue.
And I thought the sampler count was limited to 16 because of a Direct3D limitation - I didn’t think SM5 would increase it? [HR][/HR]EDIT
Nevermind I found a thing that says the OpenGL 4.3 path should have 32 samplers max (https://answers.unrealengine.com/que…texture-s.html) - but the log does say it’s using OGL 4.3 and SM5. Perhaps I’ll try merging the PR in that answers page later.
[2018.04.17-18.44.03:438] 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 3, ShaderPlatform = GLSL_430, FeatureLevel = SM5